| Name | Description |
---|
| Wait(IntPtr) | Waits until the specified event is in the signaled
state. |
| Wait(WaitHandle) | Waits until the specified event is in the signaled
state. |
| Wait(IntPtr, UInt32) | Waits until the specified event is in the signaled state or
the time-out interval elapses. |
| Wait(IntPtr, UInt32) | Waits until one or all of the specified objects are in the
signaled state or the time-out interval elapses. |
| Wait(WaitHandle, UInt32) | Waits until the specified event is in the signaled state or
the time-out interval elapses. |
| Wait(WaitHandle, UInt32) | Waits until one or all of the specified objects are in the
signaled state or the time-out interval elapses. |
| Wait(IntPtr, UInt32, UInt32) | Waits until one or all of the specified objects are in the
signaled state or the time-out interval elapses. |
| Wait(WaitHandle, UInt32, UInt32) | Waits until one or all of the specified objects are in the
signaled state or the time-out interval elapses. |