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wclMessageBroadcaster Methods

The wclMessageBroadcaster type exposes the following members.

Methods
 NameDescription
Public methodStatic memberBroadcast Broadcasts a Message to all message receivers.
Public methodDispose Frees the message broadcaster.
Public methodEqualsDetermines whether the specified Object is equal to the current Object.
(Inherited from Object)
Public methodGetHashCodeServes as a hash function for a particular type.
(Inherited from Object)
Public methodStatic memberGetSyncMethod Gets the current inter-threading synchronization method.
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodStatic memberProcessMessages Force WCL message processing for current thread.
Public methodStatic memberSetSyncMethod Changes the current inter-threading synchronization method.
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Public methodStatic memberWait(IntPtr) Waits until the specified event is in the signaled state.
Public methodStatic memberWait(WaitHandle) Waits until the specified event is in the signaled state.
Public methodStatic memberWait(IntPtr, UInt32) Waits until the specified event is in the signaled state or the time-out interval elapses.
Public methodStatic memberWait(IntPtr, UInt32) Waits until one or all of the specified objects are in the signaled state or the time-out interval elapses.
Public methodStatic memberWait(WaitHandle, UInt32) Waits until the specified event is in the signaled state or the time-out interval elapses.
Public methodStatic memberWait(WaitHandle, UInt32) Waits until one or all of the specified objects are in the signaled state or the time-out interval elapses.
Public methodStatic memberWait(IntPtr, UInt32, UInt32) Waits until one or all of the specified objects are in the signaled state or the time-out interval elapses.
Public methodStatic memberWait(WaitHandle, UInt32, UInt32) Waits until one or all of the specified objects are in the signaled state or the time-out interval elapses.
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