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wclEvent Class

The class represents an event synchronization object.
Inheritance Hierarchy
SystemObject
  wclSyncwclSyncObject
    wclSyncwclWaitableSyncObject
      wclSyncwclNamedSyncObject
        wclSyncwclEvent
          wclSyncwclAutoResetEvent
          wclSyncwclManualResetEvent

Namespace: wclSync
Assembly: wclCommon (in wclCommon.dll) Version: 7.13.7.0 (7.13.7.0)
Syntax
public class wclEvent : wclNamedSyncObject

The wclEvent type exposes the following members.

Constructors
 NameDescription
Protected methodwclEvent Creates new mutex object.
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Properties
 NameDescription
Protected propertyDisposed Gets the disposing state.
(Inherited from wclSyncObject)
Public propertyHandle Gets the system dependent synchronization object handle.
(Inherited from wclWaitableSyncObject)
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Methods
 NameDescription
Public methodStatic memberCreate(Boolean) Creates an unnamed event object.
Public methodStatic memberCreate(Boolean, String) Creates or opens a named event object.
Public methodStatic memberCreate(Boolean, String, Boolean) Creates or opens a named event object.
Public methodDispose Disposes the synchronization object.
(Inherited from wclSyncObject)
Public methodEqualsDetermines whether the specified Object is equal to the current Object.
(Inherited from Object)
Protected methodFree Frees the object.
(Inherited from wclWaitableSyncObject)
Public methodGetHashCodeServes as a hash function for a particular type.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodStatic memberOpen Opens an existing named event object.
Public methodResetEvent Sets the event object to the nonsignaled state.
Public methodSetEvent Sets the event object to the signaled state.
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Public methodWaitOne Waits until the object is in the signaled state.
Public methodWaitOne(UInt32) Waits until the object is in the signaled state or the time-out interval elapses.
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Remarks
An event object is a synchronization object whose state can be explicitly set to signaled by use of the SetEvent function.
See Also