Click or drag to resize

wclEventWaitHandle Class

The base class for Wireless Communication Library events.
Inheritance Hierarchy
SystemObject
  wclCommonwclEventWaitHandle
    wclCommonwclAutoResetEvent
    wclCommonwclManualResetEvent

Namespace: wclCommon
Assembly: wclCommon (in wclCommon.dll) Version: 8.0.6.0
Syntax
public abstract class wclEventWaitHandle

The wclEventWaitHandle type exposes the following members.

Constructors
 NameDescription
Public methodwclEventWaitHandle Creates new instance of the event object.
Top
Properties
 NameDescription
Public propertyHandle Gets the native event handle.
Top
Methods
 NameDescription
Public methodClose Closes the event.
Public methodDispose Disposes the object.
Protected methodDispose(Boolean) Releases all resources used by the current instance of the class.
Public methodEqualsDetermines whether the specified Object is equal to the current Object.
(Inherited from Object)
Protected methodFinalize Finalizes the object.
(Overrides ObjectFinalize)
Public methodGetHashCodeServes as a hash function for a particular type.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodReset Sets the state of the event to nonsignaled, causing threads to block.
Public methodSet Sets the state of the event to signaled, allowing one or more waiting threads to proceed.
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Public methodStatic memberWaitAny(wclEventWaitHandle) Waits for any of the elements in the specified array to receive a signal.
Public methodStatic memberWaitAny(wclEventWaitHandle, Int32) Waits for any of the elements in the specified array to receive a signal, using a 32-bit signed integer to specify the time interval.
Public methodWaitOne Blocks the current thread until the current WaitHandle receives a signal.
Public methodWaitOne(Int32) Blocks the current thread until the current event receives a signal, using a 32-bit signed integer to specify the time interval in milliseconds.
Top
See Also